
Good Day App
1. Project Overview
Type: UX / Mobile App Concept
Role: Lead UX & UI Designer
Timeline: 8 weeks
Tools Used: Figma, Illustrator, Ai, User Interviews.
2. Challenge
Young adults often face morning overwhelm, procrastination, and stress—even when they use to-do apps.
Goal: Design an app that motivates users toward daily tasks with empathy, without being pushy.
3. Process
Discovery
Interviewed 10 users (ages 18–30) to uncover friction points: endless lists, guilt-prone UX.


Mapped user journeys to highlight stress triggers


Ideation & Sketching
Created low-fi wireframes and conducted quick tree tests to narrow direction.
Brainstormed solutions: micro-tasks, motivational nudges, natural language input.

Prototype & Test
Tested with 5 users: refined onboarding and button placements based on results.
Developed clickable prototypes in Figma.



4. Design Solution
Micro-task view: Breaks down goals into small, achievable steps.
Gentle reminders: Soft prompts keeping tone positive and non-judgmental.
Mood check-ins: Users log feelings, and the app adjusts visual tone accordingly.
Motivational visuals: Warm color palette and subtle illustrations evoke calm and brightness.

5. Outcome & Reflection
User Testing Feedback:
“I feel accomplished even when I finish one simple thing.”
“The app feels encouraging, not nagging.”
Next Steps:
Integrate behavior-tracking dashboards
Create a reactive onboarding experience based on mood logs
Validate with broader user testing (20–30 participants)
